Mode
There are four weaving modes, which are modes of activating blood. These are the basic systems that compose any technique.
Conjuration
Consumes blood to produce an effect. Only blood that is under the user’s bloodright can be used, the conjured product is automatically subjected to the user’s bloodright and can be reversed into blood at any time. The amount of blood required to conjure something depends on its mass and/or energy.
Kinesis
Dominates the qualities and properties of its element including but not limited to shape, density, volume, and movement. The target element must meet the technique’s requirements and must be subjected to the user’s bloodright. It consumes a small quantity of blood for the length of time it is active.
Transmutation
Consumes blood to transform a target into something else. The transmutation can be undone, returning the object to its original state but not the consumed blood.
Divination
Consumes blood to obtain information. Information can be hidden from divination systems with the Warding Simple Technique, increasing the amount of blood required to access said information.